﻿using System.Collections;
using UnityEngine;

namespace Assets.Scripts.UI
{
    public class BaseUI : MonoBehaviour
    {
        public virtual void Init()
        {
            
        }
        public virtual void ShowUI(bool isShow)
        {
            gameObject.SetActive(isShow);
        }
        public virtual bool GetVisibility()
        {
            return gameObject.activeSelf;
        }
    }
}